[ Team LiB ] |
18.2 Games with wallsIn many games, like PacMan, the critters are limited to move within the corridors of a maze. How can we implement this? The simplest approach is to just put in a number of cCritterWall The speed of the Pop Framework is indeed sufficient to handle worlds with little wall mazes such as PacMan. The Dambuilder sample game isn't really a game, it's more of a starting point. We'll have a couple of exercises on it below (Exercises 18.1 and 18.2). For a more Doom-like adventure game experience, you want a world with halls, doors, and rooms. It would be reasonable to make a slightly sophisticated cMaze The Dambuilder game in 2D view It's possible to make a completely different kind of wall game based on the traditional wooden game known as Labyrinth. In this game, you have a ball in a maze that has holes here and there in the floor. Your task is to gently roll the ball through the maze without falling into one of the holes. To design this game, you need a cCritterHole Dambuilder in 3D view and Ride the Player mode can serve as starting point for a first-person shooter game |
[ Team LiB ] |
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